![]() Below you will find a retrospective of the most important facts from two decades of PCF’s existence.Ģ002 – PCF is established by Adrian Chmielarz, Michał Kosieradzki and Andrzej Poznański, previously associated with Metropolis Software, a pioneer company of the Polish game industry (creators of The Mystery of the Statuette, Teenagent, and Gorky 17).Ģ004 – The global launch of PCF’s first game – Painkiller, a shooter published by DreamCatcher Interactive. This year PCF is celebrating the 20th anniversary of its presence in the game industry and reminding everyone that their established position in the market comes from a rich history, thanks to which the studio is considered a shooter genre specialist, and one of the leading developers working with Unreal Engine technology. is a global public company on the Warsaw Stock Exchange, with locations in Poland, UK, US and Canada, and over 500 employees onboard (1/3 in North America). Today People Can Fly is one of the top studios in Poland in the AAA games market segment – what’s more, PCF Group S.A. ![]() The Aviators of gamedev are celebrating two decades of flying high in the game industry ![]() Pick up my sci-fi novels the Herokiller series, and The Earthborn Trilogy, which is also on audiobook. In general, this demo has gotten me excited for Outriders, and what it does right blows past what it appears to get wrong.įollow me on Twitter, YouTube, Facebook and Instagram. We are a month away from official launch, and I know I’m going to get the itch to go back and farm the rest of the 9 legendaries I’m missing, even if world tier 5 drop rates are hilarious (RIP to my friend Chevy who has gotten 1 in 42 hours). And that seems to have helped the game at its core. It just has to be good at launch and if there’s enough interest, maybe it gets some DLC or something. And Outriders does not have the added pressure of being say, the only thing megadeveloper BioWare was working on, or a live-service game Crystal Dynamics said would last for years. While yes, I also spent 100+ hours with Anthem and Avengers, so saying I will do that with Outriders is not really a big deal, I will say this shows more promise than either of those did early on, at least in terms of the loot itself, which is the core of these games. The instancing here is extremely poor, and while I know this was done to accommodate co-op, even the developer itself has said on the record it’s a lackluster solution, and something they’ll continue to work on. I have never seen a more anti-open world in the modern era with loading screens for every door opening and gap jump. And I just don’t think the voice acting is very good, particularly for our character, male or female, which will be a problem if it doesn’t improve.įor me, the two biggest problems with Outriders at the moment are the aesthetic, which consists of relatively bland environments and some truly disgusting looking legendary weapons, but more pressingly the world and its design. I did not like the prologue at all and I think it should be cut entirely. It’s too early to judge it now, and I should talk to more people and see how it pans out before I declare it bad. ![]() Many games have echoes of Diablo and Diablo-like systems in their looting and combat and skill set-up, but this is genuinely the most “Diablo with guns” game I think I’ve ever played. In short, this demo was able to convincingly portray a combat and farming loop that I found instantly addicting, and very much like the game that clearly inspired it, Diablo. And if that system of combat continues (I really hope we’re not forced to hide indefinitely in world tier 15 due to how much damage enemies are doing) that’s going to feel great. Some classes like Devastator and Trickster make this easier than others, but by the end of the demo, I had geared out my Trickster and Pyromancer where both didn’t need to use cover at max world tier either. All of this combines to…an incredibly fun combat experience, once you learn not to cower and cover and go take on your enemies face to face, killing to heal in various ways for the different classes. ![]()
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